BetInno
GameChanger
GameVoyage
Star Pulse
Game Innovators
GameFest
GameChanger
GameVoyage
Star Pulse
Game Innovators
GameFest
From Neon Gamble to AI Taming: My Cyborg Journey Through VR Social Games
As a 32-year-old game dev with an MSc from Imperial College London, I turned my obsession with neural feedback in VR social spaces into a disciplined ritual. Blending Buddhist mindfulness with cyberpunk aesthetics, I debugged my way from casual player to system architect—where every bet was a data point, not luck. This isn't gambling; it’s applied cognition dressed as play.
GameVoyage
ai game design
neural feedback
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5 days ago
Starlight Key: How I Debugged the Neon Dream of VR Social Games and Found Truth in the Glitch
As a London-born Indian game dev with an INTJ’s logic and a caffeine-fueled depressive streak, I dissected VR social systems not as entertainment—but as neural feedback loops masked as glitter. In three steps—from RTP analysis to starlit player rituals—I uncovered how the industry sells hope through algorithmic illusions. This isn’t fantasy. It’s what happens when you stop chasing fame and start debugging the code behind the lights.
GameFest
ai game design
vr social games
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1 month ago
Starlight Key: How I Debugged the Neon Dreams of VR Social Games and Found Truth in the Glitch
As a London-bred, Indian-blooded game engineer raised on Buddhist stillness and cyberpunk chaos, I’ve spent years tracing the emotional feedback loops in VR social spaces. What looks like glitter is just broken code—RTP isn’t magic, it’s math. I didn’t chase fame; I debugged it. This is not a game jam—it’s a mirror of our collective loneliness in pixelated neon hells.
GameVoyage
ai game design
vr social games
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1 month ago
Starlight Key to the Neon Stage: How I Debugged Fame in VR Social Games
As a London-bred game engineer with Indian roots, I’ve spent years reverse-engineering the psychology behind gaming fame—where RTP, RNG, and霓虹 aesthetics mask deeper human cravings. This isn’t just about mechanics; it’s about how players chase validation through pixelated rituals. I built this not for clicks, but for catharsis in code.
GameFest
ai game design
rtp optimization
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1 month ago